I had no real concept when I started this project. I only had an image of a deer with cloth hanging on his antlers in my head. After experimenting with some different environments and light setups, I ended up with this image. Everything is 3d except for the hairs which were painted in Photoshop.
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The purpose of this project was to explore the PBR workflow and to learn Substance Painter. The polycount is 8.583 and I used two 4k texture sets for him. J Stalker is based on an awesome concept by Aleksandr Nikonov.
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I was asked by Theim Kommunikation to develop two renderings for the MT-CONNECT fair in Nuernberg. The concept should show how medical equipment could look like in the near future. I was responsible for the concept and all the 3D elements.
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